In this Photocửa hàng 3D tutorial, you’ll learn lớn work with Bump maps, Normal maps, and Depth maps.

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We will create a realistic brick wall using Photoshop’s 3D features, and a Depth map. We will also discuss Bump Maps và Normal Maps which can add more detail & realism to 3D objects.

Bump Maps in Photoshop 3D

Bump maps are grayscale images that allow you to giả detail in 3D objects. The detail that they generate is simply a lighting triông chồng on the surface of 3 chiều objects. The actual 3 chiều geometry is not changed in any way.

The 256 different levels of luminosity inbump maps are used to lớn tell the Photoshop how far to push down or pull down.


Bump maps are really easy lớn create using Photoshop’s 3 chiều filters. Go khổng lồ Filter > 3 chiều > Generate Bump Map. This will bring up the Generate Bump Map dialog box which gives you an interactive 3 chiều pđánh giá, with controls on how lớn generate the grayscale image that will biến hóa your Bump map.


After you generate your Bump map, you can edit it with any of photoshop’s regular adjustments, tools, or filters. One common technique is lớn use the Dodge & Burn tools to lớn adjust the luminosityof certain areas.

Even thoughBump Maps can be very useful in many projects, their drawbaông xã is that in certain angles they vị not look very realistic.

Normal Maps in Photoshop 3D

Normal Maps are very similar khổng lồ bump maps. They also allow you khổng lồ giả the illusion of depth & detail on a 3 chiều object without actually adding any 3 chiều geometry. But Normal maps vì it in a different way.

A normal bản đồ uses RGB information that corresponds to the X, Y and Z axis in 3D space. The RGB channels tell Photosiêu thị the direction of the surface normals are oriented in for each và every polygon.


Normal maps are as easy to create in Photoshop as Bump maps. Go to lớn Filter > 3 chiều > Generate Bump Map.

The Generate Normal Map dialog box is almost identical to the Generate Bump Map dialog box. It also gives you an interactive 3 chiều pReviews, with controls on how to generate the image that will ảo diệu your Normal maps.

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Unlượt thích a Bump map, Normal maps can be very difficult edit in Photosiêu thị. Each RGB channel is adjusted lớn present a movement in a single axis in 3 chiều. This means thatany adjustments would need to lớn be made the appropriateRGB channel, & not the whole image.

Depth Maps in Photoshop 3D

Depth maps are 2 chiều images that use their luminance values lớn create 3D objects. Unlượt thích Bump maps or Normal maps, Depth maps in Photocửa hàng do alter the 3 chiều geometry of an object.

In this tutorial, we use a Bump bản đồ as a Depth maps khổng lồ create our 3D object.


This image was also created using a Depth maps 3 chiều modeling technique similar to lớn the one shown in this đoạn phim.

Links Mentioned in This Tutorial

Adobe Stochồng Image (Briông chồng Wall):https://stochồ

Photocửa hàng CC Minimum System Requirements:

Final Image

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About Jesus Ramirez

Jesús Ramirez is a digital graphics expert, speaker, và educator specializing in Adobe Photocửa hàng. Jesús is best known as the founder of the Photocửa hàng Training Channel, one of the most popular Photocửa hàng YouTube channels in the world. More.

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Jan Majoor
4 years ago

Jesús,Photocửa hàng 3 chiều – Understanding Depth Maps, Bump Maps, & Normal Maps i have a problem when i juce generate normalfrom diffuse than worksadobephotocửa hàng 2017 cc no more.what is my problem?Jan Majoor.From Holland

Constance Reber
4 years ago
Hi J,

I did enjoy this lesson and spent a lot of time on it, as this is new information for me. I will split my lesson Đánh Giá sessions into lớn smaller chunks for now though since, lượt thích an old file cabinet, too much new front load causes random files to fall out the back!

I did have significant difficulty following without frequent rewinds as the control panels are small và blurry, especially following along with a split screen (I use windows và have sầu a large desktop monitor).

I would bởi much better with a separate window on your screen that shows the editing selections as (or more) prominent than the hàng hóa results. I have the latest versions of Adobe & a svào machine, but my control options vary from yours at times, which is another reason why clear directions are imperative for those of us who are unfamiliar with 3D controls on PS. Sidebar: my tools are phối to default and yet my selection marque only offers a 2D vertical or horizontal line without any scrolling rectangles (used to select render area). So, I just used the lasso (which looks different from yours too).

In this lesson, I really liked that there is not any background noise & that your voice is easy to lớn underst&.

For me, watching a video has tremendous value but, having a hard copy flow sheet with simple graphics is handy, both would be amazing.

I am a subscriber now!


ConstanceAZ, USA

PS: Do you have sầu a fave sầu, no pay (other than CC subscription)”GO TO” person for AI? I love Deke, but my “Lindomain” subscription has expired.