Thông Tin Mới Về Urf

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/dev: Let’s Talk About URF

We’re bringing baông xã URF as a one-time experiment to lớn celebrate League’s 10-year anniversary.

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Hello friends! 

Happy 10 years of League of Legends! As announced during our 10-year anniversary stream, URF will be coming baông chồng for a limited time, starting on October 28, 2019. Not ARURF. URF! 

You may be confused as to lớn why we’re bringing baông chồng a mode that we said would never return, and the truth of the matter is that this is an experiment. We’re trying this “new” version of URF for this special League of Legends milestone, but we still think the game mode is a risk when considering churn for players. That being said, we know that players have been asking for URF’s return, & we want to vày our best lớn make it work. 

But we’ve been asking for URF’s return for a long time, why now? 

If there was ever a time to try và bring it back, 10-year is absolutely the time to lớn vị it. We’ve sầu made a host of changes to lớn (hopefully) improve some of the issues with the mode, & we want khổng lồ give sầu something bachồng to lớn our community, even if it’s for a limited amount of time. 

We’ll be looking through any & all feedbaông chồng from you on this version of URF—as well as analyzing the same data points that helped us make that first decision lớn retire it—to see the impact of the changes we’re making.

So is it all URF from here on out? 

No, definitely not. This is an experiment. We hope we’ve improved URF in meaningful ways, but we’re planning on this khổng lồ be a one time thing. We’ve been transparent in the past that URF seems khổng lồ have sầu a lot of detrimental effects on players in the long term—in particular, it makes people burn out and stop playing League all together. If this becomes the case again, even with the changes, we’ll have no choice but lớn keep URF’s return as a one-time special sự kiện. 

We hope we’ve improved the sources of some of these problems with the changes we’re making to URF, as well as the improvements we’ve made to lớn Summoner’s Rift and champions over the years. We are, however, far from certain that we fixed things.

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What are the changes?

First off, we’ve sầu added bans to lớn Champion Select. Teams will lock in their bans first and then go into lớn a standard blind piông chồng. Mirror matches will be possible.

Second, after weeks of testing, we did a full balance pass on all 140+ champions, similar lớn the way we’ve been balancing champs for ARAM. We’ve also dramatically upgraded the process we use to hotfix champs, allowing us khổng lồ react more quickly when we discover champions are out of line và adapt some of the balance tools và techniques that we’ve been using to improve ARAM. We know that the ability khổng lồ pichồng champions puts extra emphasis on the balance of the mode, and we’ll be watching lớn make sure we keep things in a reasonable state. 

And finally, we’ve added in some of the pacing elements from Summoner’s Rift that were introduced after URF’s debut (lượt thích turret plating) & tuned down our last pass at Elder Dragon khổng lồ give sầu more champions a time to shine.

Is the Catapult of Champions coming back?

Yup! We’re keeping all the changes from ARURF that are doing good work, so the cannon returns, Elder Dragon remains powered up (though a little less so), & a host of other smaller changes should keep games nice & snappy.